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Author Fine-tuning Unreal (Read 190 times)
snes1423
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A Man born of Mechina
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on: January 06, 2026, 06:41

if someoe was to get the first gen iMac G3 back in August 1998 how would they go about fine-tuning unreal so it works well on such a device?
Bolkonskij
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Reply #1 on: January 06, 2026, 10:53

The first gen iMac G3s were never particularly good at games and I doubt you can get Unreal to run really nice on them. It will run, but you'll have to turn down graphics details to get a decent frame rate. In fact, I seem to remember discussions of people who bought this shiny new iMac G3 only to discover it isn't as potent a multimedia gaming machine as they were led to believe.

I also found the first gen iMac G3 to be compromised machines in a way - couldn't run older Mac OS versions and these programs with lightning speed, but couldn't run the (then current) OS versions and its programs fast either.

Bought a used iMac G3 DV (400 Mhz, 8MB graphics if I recall correctly) later on as my daily driver during the early 2000s. It was at least capable of playing some of the games of the area, though remained a "low end config" for games.
snes1423
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A Man born of Mechina
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Reply #2 on: January 06, 2026, 18:22

to note my 266mhz Wallstreet from around the same time with 4MB of gpu memory can run it decently at 320x240
snes1423
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Reply #3 on: January 07, 2026, 00:00

@Bolkonskij these are my iMacs specs
https://everymac.com/systems/apple/imac/specs/imac_350_indigo.html
seems to run Unreal of the original disc fine at very low settings at 800x600 single line not sure how that would compare to my 400mhz Pismo
snes1423
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Reply #4 on: January 09, 2026, 03:33

so on the pismo was quite pleased to find it runs nicely at 1024x768 at low-to-medium settings!
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