Welcome, Guest | Home | Search | Login | Register
Author 20 years (Read 35377 times)
snes1423
256 MB
*****
Posts: 458
A Man born of Mechina
View Profile
on: May 13, 2025, 18:52

yesterday marked 20 years since the XBOX 360 was announced on MTV (mtv is pretty dead these days though) to think it only had 512mb of ram and a PowerPC 970 CPU so i guess its retro?? either way people my age (20) grew up with that generation and the 8th generation of console's plus the switch technically i wonder if you were to buy a mac in 2005 what spec's would outmatch the 360 fyi here is a video of the event (if bolkonskij wants too he can upload it to cornica)
https://www.youtube.com/watch?v=17WbK61SMZw
wove
1024 MB
******
Posts: 1363

View Profile
Reply #1 on: May 14, 2025, 17:18

A device designed as a special purpose device, will typically do better at the task it is designed for than a multipurpose device. 2005 Mac specs are probably better than specs of an Xbox, but as a gaming platform the Xbox no doubt is better.

Retro depends a lot on context. For me a Ford Model T is a retro car and a 1960 Ford Falcon is just a car. Colossus is a retro computer, Commodore Pet and Mac 128k are just computers. Most all devices are come about from a long line of incremental changes. The differences between antique, old, retro, and obsolete depend to a very large measure on where on the time line you first encounter them.

I have grandkids that are older than @snes1423. They generally consider me antique and obsolete, while my kids just consider me old and retro. I personally of course see myself up to date and in the thick of the modern world :)
lauland
512 MB
*****
Posts: 674
Symtes 7 Mewconer!
View Profile
Reply #2 on: May 15, 2025, 03:19

Some tech trivia:

The XBox 360's cpu is indeed based on the G5/970, but a little cut down in some esoteric ways (non-scaler, etc).  Early "devkits" were actually PowerMac G5's.  It is very unusual in that it has 3 cores, because Microsoft determined most games needed at least that many tasks running simultaneously, but with "HyperThreading" it can do 6 threads.  Instead of an AltiVec unit, it has its own custom vector units and corresponding instruction set.

The CPU was almost identical to the main CPU in the Playstation 3.  In fact, the tale is that Sony had come to IBM first, and it was designed for them, but they "secretly" repurposed it behind their backs.  Sony wasn't thrilled when they found this out, but there wasn't anything they could do, the way the contract worked out.  The Playstation 3 has a single PowerPC core, but 8 "Cell" cores (with one always disabled), not quite as powerful as full CPUs, but highly optimized for simultaneous mutlimedia/vector operation.

Meanwhile, the Nintendo GameCube's (and later the Wii's) CPU is related to the 32-bit G3/750.

The XBox 360's GPU is similar to an ATI X1800, but with advances that only came out in later ATI cards.  Meanwhile, the Playstation 3's is closely related to the NVidia 7800.  Both consoles have 512m of ram, but the XBox's is "unified" between cpu and gpu, while the Playstation's is split down the middle.  The GameCube and Wii both have less than 100m of ram, and gpu's produced by ATI, but not related to their other graphic cards.

Originally the XBox was to use "HD-DVD's", which were a rival to Blu-Ray.  Similar to the VHS-vs-Beta war, only one format won out.  HD-DVD's were technically just larger DVD's, while Blu-Ray is its own kind of critter.

The Playstation 3 didn't come out until 2006, so we'll be celebrating its birthday next year.
Last Edit: May 15, 2025, 03:22 by lauland
snes1423
256 MB
*****
Posts: 458
A Man born of Mechina
View Profile
Reply #3 on: May 16, 2025, 03:06

i have a 360 S with a manufacturing month/year of April 2010
Pages: [1]

© 2021 System7Today.com.
The Apple Logo, Macintosh™, Mac OS™, and others property of Apple Computer, Inc.
This site is in no way affiliated with Apple Computer, Inc.