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| Author | Do Classic multiplayer games work online? And if so, how? (Read 7266 times) | ||||||||||
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cballero
1024 MB ![]() ![]() ![]() ![]() ![]() ![]() Posts: 1176 System 7, today and forever |
on: December 31, 2022, 20:42
So, I always assumed that a networked game would need some type of online service users would register and use. Is my assumption correct? I ask this because if it isn't, then using VNC or LAN messaging across two separate locations on the web might also be feasible ![]() That's been a big question mark in my mind. But if indeed one can play others online without an online service, then it's conceivable to do this very same thing with programs that only work over a LAN network. Having said this, I believe that Timbuktu can natively connect over the web, so there's also a small chance that its web capabilities could be used in some form to make other programs web-capable. I know that's more of a long-shot because of the naturally closed nature of such programs
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Neal_SE30
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256 MB ![]() ![]() ![]() ![]() ![]() Posts: 401 System 7 Newcomer!
Reply #1 on: December 31, 2022, 22:27
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Simple answer is no. I can’t say i fully understand it myself but the guy of bolo fame said he had to amend the code base protocols, then host it from a server so it wasn’t a straight forward as you think to convert it from networking to online. Latency being an issue. I’m sure some of the others know better than me and could explain it better than me.
Last Edit: January 01, 2023, 00:42 by Neal_SE30
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Bolkonskij
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Administrator 1024 MB ![]() ![]() ![]() ![]() ![]() Posts: 2023
Reply #2 on: January 02, 2023, 16:56
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Finally get to answer on this one :-) It depends. There's games that require a host server (like good ol' Bolo), so the game tries to make a connection to that server. If that fails, you're out of luck. (other than hacking the IP of the server and setting up your own) There's also games where one of the players acts as the host. Warcraft II comes to mind. Or what was that flight sim @Cashed that we tried and couldn't figure out the port forwarding? Generally, I'd say that is something that came later due to the faster hardware available. Actually, I've been bugging @fogwraith to set up something like a TCP/IP to Appletalk bridge on his mighty Mac Garden servers. Because the majority of System 7 multiplayer games were designed at a time when people actually still physically met, talked to eachother (uh...) and ate Pizza together they work via AppleTalk, but not remotely via TCP/IP. So such a bridge service might, if it works, suddenly open up a wealth of multiplayer games for System 7 Macs.
Last Edit: January 02, 2023, 16:59 by Bolkonskij
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