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| Author | Apologies for all the SDL stuff! (Read 27152 times) | ||||||||||||||||||||||
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lauland
512 MB ![]() ![]() ![]() ![]() ![]() Posts: 674 Symtes 7 Mewconer! |
on: January 10, 2025, 16:22
@Jatoba and I have been on a bit of a roll, and enthusiastically talking up a serious storm. But I apologize to all those with no interest in SDL, who may be getting irritated if, when they check the forum, ALL the new messages seem to be about it. I know it might get on my nerves, personally. ---- The good news, if you haven't read any of those posts (and I can't blame you, given the massive number and ridiculous length of them), is that, at first, we were building just for MacOS 9 PPC, but have made huge progress and now support System 7.5 PPC (so actually appropriate for S7T!), and can probably do 7.1.2 if we use an old enough compiler. I've gotten it working for System 7.5 on M68k machines (again should be able to do even earlier versions with older compiler), but the speed has been disappointing, which we kinda expected. I'm looking into ways to speed it up, but don't know how much fruit that will bear. ---- Regardless of speed, it has at least opened up the possibility of porting SDL software (games!) to M68k. I've ported one, but it is, so far, too slow to be enjoyable: http://macintoshgarden.org/games/breaker-0 I'm working on another one (SDL Scavenger), that runs much faster, but is crashing after it runs for a few minutes for unknown reasons. We also have a color port of MvM for M68k (using SDL), but again, too slow to be usable so far. ---- Anyway, again, I apologize if our incessant chatter has gotten on any nerves. |
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cballero
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1024 MB ![]() ![]() ![]() ![]() ![]() ![]() Posts: 1176 System 7, today and forever
Reply #1 on: January 10, 2025, 22:32
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@Lauland: I'm lovin' it! right off the bat, I'm thinking m68k might give these a spin on his mega-powerful BII rig to see how playable these games might be, and since he's all over new stuff over at the MG, the ported games so far may already be a 'virtual' success!
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Bolkonskij
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Administrator 1024 MB ![]() ![]() ![]() ![]() ![]() Posts: 2023
Reply #2 on: January 11, 2025, 12:21
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You're getting it wrong, lauland! We love the enthusiasm and doing of you guys. I really love going with you through the progress and it's been a busy week for me, so I haven't been able to even read and post here much. (though it is always my first destination :-) Please, keep on!
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Knezzen
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Administrator 512 MB ![]() ![]() ![]() ![]() ![]() Posts: 608 Village idiot
Reply #3 on: January 11, 2025, 12:25
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lauland: It's what the forum is for; discussion and collaboration. I have, just like Bolkonskij, had busy weeks with not a lot of time on my hands to dive into topics. I've read but haven't had time to answer, more or less. Keep up the good work and don't hesitate on starting new threads on other development topics. Use the forum!
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lauland
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512 MB ![]() ![]() ![]() ![]() ![]() Posts: 674 Symtes 7 Mewconer!
Reply #4 on: January 12, 2025, 18:50
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Thank you all for your patience with us. I really really don't want us to dominate, or at least drown out, more casual discussion of other very interesting topics, with endless TONS of development stuff that many have no interest in. Do feel free to tell us to take even just part of the discussion elsewhere, if you think there is a better place. It'd also be good if as many as possible COULD read it (as in it were more "readable"), because some of it (not a lot, admittedly) is not about development per se, but about SDL on Classic MacOS in general. I'm thinking of breaking those parts out as separate topics so people not into development will actually be able to separate the wheat from the chaff, and SEE them. If anyone has any suggestions on making what we say more readable, please do pipe up!
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wove
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1024 MB ![]() ![]() ![]() ![]() ![]() ![]() Posts: 1363
Reply #5 on: January 12, 2025, 19:12
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I downloaded MacPi emulator for my Raspberry Pi. This is designed so that when setup it boots the Pi directly into an emulated MacOS (9/8/7). Part of what was interesting about the emulator package is that it uses SDL, so the Pi boots without using X11 and the overhead of window managers and desktops. When booted into the console Raspbian uses ~60MB of RAM, that leaves all the remaining RAM for the Mac emulation. The upshot is this emulated Mac system will run on just about any variation of the Raspberry Pi ever made. So anyway I guess that is the advantage of using SDL.
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right off the bat, I'm thinking m68k might give these a spin on his mega-powerful BII rig to see how playable these games might be, and since he's all over new stuff over at the MG, the ported games so far may already be a 'virtual' success!

