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Author XBOX (2001) and OS 9 (Read 34333 times)
snes1423
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on: December 11, 2024, 22:40

anyway to use os9 to ftp games or other files over to a original 2001 xbox? also files wont download if there over 2GB or for that matter rip games and ftp them over to OS9 from the xbox? same goes for a ps2
Neal_SE30
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Reply #1 on: December 11, 2024, 23:31

What you trying to do with it, turn your xbox 1 into a ftp server? If i remember the original Xbox was just built from off the shelf PC parts, i believe a pentium III so in theory there’s no reason you can’t use it as an ftp server. Putting os9 on it though would surely need to run through a mac emulator as it’s x86 based.
Can’t see why it’s limited to 2gb
snes1423
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Reply #2 on: December 12, 2024, 03:23

transfer games to it also os9 doesnt allow me to download a file if its over 2gb
Jatoba
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Reply #3 on: December 12, 2024, 06:58

OS 9 supports >2GB files just fine. Some programs are at fault, though. If you transfer via the built-in AFP for example. Never had that issue via FTP, might depend on your FTP client. Which one are you using? Try FTPing through Classilla, or Fetch 4.0.3, then report back.

I'm also a bit confused by the intent described in the first post. The Xbox has as much to do with OS 9 as any other generic IBM-PC-compatible.
ShinobiKenobi
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Reply #4 on: December 12, 2024, 08:31

I'm 99% sure snes was intending to use OS 9 to FTP files over to the original Xbox. This was a common way to get copied games to them, after modding them. Some old friends of mine did that with the modified original Xbox I bought from one of them. I've been too lazy to FTP any of my chosen games to it, though. When I bought it, I think I supplied a 160 GB ATA hard drive, and he FTPed like 56 games to it.

I never liked it though, because the controllers were too bulky.
Last Edit: December 12, 2024, 08:45 by ShinobiKenobi
snes1423
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Reply #5 on: December 12, 2024, 16:25

you are correct shinobikenobi
lauland
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Reply #6 on: December 12, 2024, 17:30

If you google "ftp 2 gig limit" you will see countless posts about people running into the same thing on all sorts of platforms.  Newer versions of the protocol support larger sizes, but programmers are lazy and old code that uses signed 32 bit integers for file sizes just can't handle it.

That integer thing comes up a lot, which is why you keep seeing problems with either 2 gig (signed) or 4 gig (unsigned) being a limit EVERYWHERE.  A 32 bit integer maxes out at that size, so any code dealing with larger files either needs to do sizes by blocks or use a larger integer which older compilers and OS's don't handle well, or need special support or different API calls.

Try a different FTP client on the Mac end.  But the problem may be in the FTP server on the XBox.
snes1423
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Reply #7 on: December 12, 2024, 17:35

no im saying in terms of a 2GB+ game something DVD-size from the internet (4.7+GB)
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